
They both seem to have the same number of voice and FX as well, which is a nice change of pace after the cuts done in the first two MK games.īut, I can't comment on the gameplay, or the differences/similarities of SSFII between the systems, as I've not sat down and really played the SNES ports. The only things I can say are that the music in Street Fighter II: Special Champion Edition strikes me as being closer to the arcade music, and the graphics between it and SNES' Street Fighter II: Turbo are pretty damn close. I'd love to talk about the two versions of SFII and SSFII that I noticed, but I've only truly played the Genesis ports. Even so, the two versions are pretty similar in content, with the SNES version again getting the edge.
#Mortal kombat 6 genesis software#
With UMKIII, it's basically the same story, though Sculptured Software did a lot of giving and taking with UMKIII to get it to fit. Plus, the Genesis version is just cheap as hell with that jump kick shit.

So while both ports are very similar in what they do and don't contain from the arcade game, the SNES version does get the edge with more color and an instrument set that creates a better feel in the songs. The Genesis version also features a lot more (though staticy) voices and sound effects over the Probe efforts (218 to be exact), thus showing Sculptured Software really tried to make this as close a port as they could given the cart size. The music was closer to capturing the feel of the arcade games, as opposed to remixing the music like Probe did. Visually, while the Genesis ports are a bit grainy, they still look much better than what Probe did in terms of making the graphics resemble the arcade machines. With Sculptured Software now at the helm of the Genesis ports, the games became a lot more even. Mortal Kombat III & Ultimate Mortal Kombat III- For MKIII, this one gets close. But don't tell me someone else couldn't have done a better job. The Genesis had the controls right, and even the music isn't bad with the same feel that their first MK port had.

Is Probe just that bad at conserving memory and making good use of it? Don't tell me the Genesis couldn't have had a better port of this.Īnyway, the SNES version has the graphics, the good controls, the endings, the sound. Even the 32X version they did, which is considerably better, is missing things that the SNES version had. Well over half the voices are gone, the color usage is iffy, the fatalities look bad, and it just doesn't quite feel done. I don't know what the hell happened with Probe on this one. Mortal Kombat II- SNES version, hands down. Musically, the SNES is closer to the arcade, but the Genesis tunes aren't bad (they seem more like electronica remixed versions of the original music). The SNES version feels like things are lagging a bit behind, making the controls feel mushy.

#Mortal kombat 6 genesis code#
However, what gives the Genesis version the edge is the blood code and that it tightened up the controls a bit. The SNES version looks a lot more like the arcade, and features most (all?) of the voices. With a lot of missing voice samples, missing frames of animation and the color loss, it's not the best looking or sounding version. Mortal Kombat- The Genesis version wins this round, but in all honesty, not by a whole lot.
