

A unique feature of the game was to change the character's position on a vehicle to perform a trick or to gain an advantage. Some of these accessories include spiked tires, a "powershoot" for crossing small gaps, and a shark fin to fight against underwater currents. All of the vehicles could be customized for accessories to gain access to certain areas of the map or to find secret items. Vehicles in the game would have included karts, planes, hover scooters, jet skis, buggies, and quad bikes. There was also be sidequests that included obstacle courses and stunt challenges. There was also a boss in every village that would require you to beat them in a race or to deliver a special item for them to show the worthiness of the player. Beating one of the given races in a village would unlock the unique character of that village while beating all the races from all the villages would have unlocked Donkey Kong to defeat Wizpig. The villages would have had three main tracks (all of which could be played in mirror mode) and would contain extra secrets and/or items. Each of the main villages was unique from one another, and each would have had a unique NPC that characterized that one village. When the user first travels to a new village, a black and white mode would have indicated enemies owning the village. Funkey Kong's surf resort), The Rainforest, Kremling Construction Camp, KremCo Industries, Krunch's den, and Wizpig's lair. Candy Kong's ski Chalet), Pirate Lagoon (ft. The villages would have included The Kong's Family Village, Icy Peaks (ft. There was to be a hub world that connected the sixteen villages scattered across Kongo Island that players could travel at their own pace.
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If some of the characters were made unavailable due to legal reasons or otherwise, there would just have been replaced with another character from the Donkey Kong universe.Īdventure mode would have returned from the first game. Some of the characters that were gonna be featured in the game, such as Banjo and Conker, were uncertain because of Microsoft buying the remaining half of Rare from Nintendo. There would have been "Dark" versions of some of the characters, including Diddy Kong, Pipsy, Bumper, and a few others. The character roster for Diddy Kong Racing Adventure would have included Diddy Kong, Dixie Kong, Donkey Kong, Lankey Kong and Krunch from Donkey Kong Country, Timber, Bumper, Pipsy, and Tiptup from Diddy Kong Racing, and Banjo, Mumbo Jumbo, and Conker from Rare titles (Banjo and Mumbo Jumbo from Banjo-Kazooie Conker from Conker's Bad Fur Day) were being considered for the game.

Upon coming back from Timber Island and witnessing the Kremlings bulldozing an entire forest, Diddy reassembles the racers from the previous game to come back and defeat Wizpig again.Įarlier drafts of the story would have included a new villain instead of Wizpig, a white rhino named "Baron Von Snort." However, the character would have done the exact same actions as Wizpig, teaming up with the Kremlings and wreaking havoc on Kongo Island. Wizpig's main goal is to bulldoze the entire island and build a giant raceway to get revenge on Diddy Kong and the others while Diddy is away visiting Timber the Tiger on Timber Island. The Kremlings decide to go "Kongnapping" on Kongo Island. He decides to team up with the Kremlings (of Donkey Kong Country fame) and their company KremCo. After the events that took place after Diddy Kong Racing, Wizpig has been planning for his revenge.
